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kick | Mechanics Wiki

November 15, 2026627 words4 min read

Kick is a combat attack performed by pressing F.

kick

Kick is a combat attack performed by pressing F.

Evidence: 3 community-reported · Last verified: 2026-11-14 · Sources: 1

Kick is a combat attack in Akayuki performed by pressing F. A simple sequence to learn is dash → kick → regular attacks, using movement before the kick rather than approaching every fight by standing still and swinging.

How to Perform Kick

  1. Press F during combat. This is the documented input for kick.
  2. Practice the attack as part of a short sequence. The recommended combination starts with a dash, continues into kick, and finishes with regular attacks.
  3. Focus on timing before adding complexity. The community guide recommends getting comfortable with a few useful attacks rather than immediately attempting complicated sequences. [src-e033a15f01]

The available information establishes kick’s input and its place in this basic combination. It does not specify kick’s damage, range, cooldown, or any special effects, so do not assume it guarantees a stun, breaks a guard, or prevents an opponent from responding.

Step-by-Step Combo Practice

1. Use Movement to Set Up Your Approach

Begin with a dash rather than always attacking directly from the front. The guide recommends experimenting with side dash to move around an opponent and potentially get behind them. This can create a better opportunity to land attacks while making your movement less predictable. [src-e033a15f01]

Treat repositioning as an opportunity, not a guaranteed opening: the guide describes getting behind an opponent as something you may achieve, not an automatic result of dashing. [src-e033a15f01]

2. Follow the Dash With Kick

After the dash, press F to perform kick. Keep the order straightforward:

Dash → F → regular attacks

This is the recommended kick combination. The source does not provide a precise delay between inputs, so there is no documented frame count or fixed timing window to follow.

3. Continue With Regular Attacks

Follow the kick with your regular attacks. The purpose of the sequence is to use movement to create an opening instead of relying only on stationary sword swings. [src-e033a15f01]

Practice the transition from movement to kick and then into your follow-up attacks until you feel comfortable using the sequence during a fight. The guide emphasizes familiarity and timing over learning elaborate combinations immediately. [src-e033a15f01]

Where to Practice

If you are still in the beginner-friendly arena, use that stage to learn basic attacks, practice combinations, and experiment with side dash. The guide specifically recommends taking advantage of this period rather than rushing directly at every opponent without a plan. [src-e033a15f01]

The guide also describes a later promotion into the main arena, where opponents are more experienced and movement and combo timing become especially important. Practicing the kick sequence early gives you a basic combination to become comfortable with before those harder fights. [src-e033a15f01]

Tips for Using Kick

  • Avoid repeating an unsuccessful approach. If an opponent is giving you trouble, the guide recommends changing your approach rather than repeating the same attack sequence. [src-e033a15f01]
  • Use side dash to reconsider your angle. Look for opportunities to approach from the side instead of always attacking head-on. [src-e033a15f01]
  • Keep practice focused. Learn the dash-to-kick sequence and its regular-attack follow-up before worrying about more complicated combinations. [src-e033a15f01]

These recommendations come from a community beginner guide, not a detailed mechanical specification. Use the sequence as a practical starting point without assuming undocumented properties for kick.

Community-Reported Details

These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.

control

Press F during combat to perform kick.

combination

The guide recommends dash followed by kick and then regular attacks.

evidence_type

community

Sources